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Version: v3

Default Calling

This section will provide information on how a complete calling workflow can be set up using CometChat. We've built the complete workflow to help your users make calls, receive calls as well as accept/reject calls.

Let us assume Alex to be the call initiator and Bob is the receiver.

  1. Alex initiates the call to Bob using the initiateCall() method.
  2. Bob now has two choices:
  • Accept the call from Alex using the acceptCall() method.
  • Reject the call from Alex using the rejectCall("rejected") method passing the status as rejected.
  1. In the meantime, Alex has the option to cancel the call he initiated to Bob using the rejectCall("cancelled") method passing the status as cancelled.
  2. If Bob accepts the call from Alex, both Alex and Bob need to call the startCall() method. Alex in the onIncomingCallReceived() method of the CallListener and Bob in the success obtained from the call to acceptCall() method and both will be connected to each other.

Initiate Call

The initiateCall() method sends a call request to a user or a group.

let receiverID = "UID"
let receiverType:CometChat.ReceiverType = .user OR.group
let callType: CometChat.CallType = .audio OR .video

let newCall = Call(receiverId: receiverID, callType: callType, receiverType: receiverType);

CometChat.initiateCall(call: newCall, onSuccess: { (ongoing_call) in

print("Call initiated successfully " + ongoing_call!.stringValue());

}) { (error) in

print("Call initialization failed with error: " + error!.errorDescription);

}

This method takes an object of the Call class. The constructor for Call class takes the following parameters:

ParameterDescription
receiverIDThe UID or GUID of the recipient
receiverTypeThe type of the receiver viz.
- user
- group
callTypeThe type of the receiver viz.
- audio
- video

Receive Calls

In order to receive all call events, you must add protocol conformance CometChatCallDelegate as Shown Below :

extension ViewController: CometChatCallDelegate {

func onIncomingCallReceived(incomingCall: Call ? , error : CometChatException ? ) {
print(" Incoming call " + incomingCall!.stringValue());
}

func onOutgoingCallAccepted(acceptedCall: Call ? , error : CometChatException ? ) {
print("Outgoing call " + acceptedCall!.stringValue());
}

func onOutgoingCallRejected(rejectedCall: Call ? , error : CometChatException ? ) {
print("Rejected call " + rejectedCall!.stringValue());
}
func onIncomingCallCanceled(canceledCall: Call ? , error : CometChatException ? ) {
print("Cancelled call " + canceledCall!.stringValue());
}
}

Do not forget to set your view controller as a CometChat delegate probably in viewDidLoad() as CometChat.calldelegate = self

As mentioned in the Overview section, Once the call is initiated, there are three options that can be possible:

  1. The receiver of the call accepts the call.
  2. The receiver of the call rejects the call.
  3. The initiator of the call cancels the call.

Please find below how these three scenarios can be implemented:

Accept the incoming Call

Once you have received an incoming call from a user or in any group in onIncomingCallReceived(incomingCall:, error:), you need to accept the call using the acceptCall() method.

CometChat.acceptCall(sessionID: incomingCall!.sessionID, onSuccess: { (ongoing_call) in

print("Accepted Call. " + call!.stringValue());

}) { (error) in

print("Call accepting failed with error: " + error!.errorDescription);
}

Reject the incoming Call

You can also choose to reject the incoming call once it is received using the rejectCall() method.

let status: CometChatConstants.callStatus = .rejected;

CometChat.rejectCall(sessionID: (incomingCall?.sessionID)!, status: status, onSuccess: { (rejeceted_call) in

print("Call rejected successfully. " + rejeceted_call!.stringValue());

}) { (error) in

print("Call rejection failed with error: " + error!.errorDescription);
}
statusReason for rejection of the call
sessionIDThe unique session ID available in the Call object

Here the status needs to be set as CometChatConstants.callStatus.rejected as the call is being rejected by the receiver of the call.

Cancel the Outgoing Call

In the case where the initiator wishes to cancel the call, use the same above rejectCall() method and just pass the status to the rejectCall() method as CometChatConstants.callStatus.cancelled

The possible values for the status can be one of the below:

statusinterpretationEnum available
rejectedThe receiver rejects the call as it is received without accepting the call.rejected
cancelledThe initiator ends the call without the receiver accepting the call.cancelled
busyThe receiver rejects the call, as he/she is busy on another call.busy

Start the Call

Once the call request is sent and the receiver has accepted the call, both the initiator and the receiver need to call the startCall() method.

You need to call this method for two scenarios:

  1. After you accept an incoming call i.e. in the onSuccess() callback of the acceptCall() method.
  2. After the recipient accepts an outgoing call i.e. in the onOutgoingCallAccepted() method of the CometChatCallDelegate.
CometChat.acceptCall(sessionID: incomingCall!.sessionId, onSuccess: { (ongoing_call) in

let callView = // a UIView you want to show the calling view in

let sessionID = ongoing_call.sessionID
let callSettings = CallSettings.CallSettingsBuilder(callView: callView, sessionId:sessionID).build()

CometChat.startCall(callSettings: callSettings, userJoined: { (joined_user) in
print("Joined User: " + joined_user.stringValue())

}, userLeft: { (left_user) in

print("Left User: " + left_user.stringValue())

}, userListUpdated: { (userList) in

print("userList \(userList)")

}, audioModesUpdated: { (audioList) in

print("audioList \(audioList)")

}, onUserMuted: {onUserMuted in

print("onUserMuted \(onUserMuted)")

}, onCallSwitchedToVideo: {callSwitchVideo in

print("callSwitchVideo \(callSwitchVideo)")

}, onRecordingStarted: {onRecordingStarted in

print("onRecordingStarted \(onRecordingStarted)")

}, onRecordingStopped: {onRecordingStopped in

print("onRecordingStopped \(onRecordingStopped)")

}, onError: { (error) in

print("Connection error with error: " + error.errorDescription);

}) { (ended_call) in

print("Call ended successfully. " + ended_call!.stringValue());
}

}) { (error) in

print("Accepting call failed with error:" + error.ErrorDescription);
}
Please Note

The current startCall() method which takes the callView, sessionId, to load the call viewparameters directly, is deprecated and will be replaced in the future versions. It will continue to work on this version but we suggest moving to the new method as shown above using the object of theCallSettings` class as the parameter.

ParameterDescription
viewThe view that you want to show the calling view in.
sessionIDThe unique session ID available in the Call object

The OngoingCallListener listener provides you with the below callback methods:

Callback MethodDescription
userJoinedThis method is called when any other user joins the call. The user details can be obtained from the User object provided.
userLeftThis method is called when a user leaves the call. The details of the user can be obtained from the provided User object.
onErrorThis method is called when there is some error in establishing the call.
callEndedThis method is called when the call is successfully ended. The call details can be obtained from the Call object provided.
userListUpdatedThis method is triggered every time a participant joins or leaves the call providing the list of users active in the call
audioModesUpdatedThis callback is triggered if any new audio output source is available or becomes unavailable.
onUserMutedThis method is triggered when a user is muted in the ongoing call.
onCallSwitchedToVideoThis callback is triggered when an audio call is converted into a video call.
onRecordingStartedThis method is triggered when a user starts video recording.
onRecordingStoppedThis method is triggered when a user stops video recording

Settings

The CallSettings class is the most important class when it comes to the implementation of the Calling feature. This is the class that allows you to customize the overall calling experience. The properties for the call/conference can be set using the CallSettingsBuilder class. This will eventually give you and object of the CallSettings class which you can pass to the startCall() method to start the call.

The mandatory parameters that are required to be present for any call/conference to work are:

  1. View - A View object in which the calling UI is loaded.
  2. sessionId - The unique session Id for the call/conference session.

The options available for customisation of calls are:

SettingDescription
enableDefaultLayout(boolean)If set to true enables the default layout for handling the call operations.

If set to false it hides the button layout and just displays the Call View
Default value = true
showAudioModeButton(boolean)If set to true it displays the AudioModeButton in Button Layout.

if set to false it hides the AudioModeButton in Button Layout
Default value = true
showEndCallButton(boolean)If set to true it displays the EndCallButton in Button Layout.

if set to false it hides the EndCallButton in Button Layout
Default value = true
showPauseVideoButton(boolean)If set to true it displays the PauseVideoButton in Button Layout.

if set to false it hides the PauseVideoButton in Button Layout
Default value = true
showMuteAudioButton(boolean)If set to true it displays the MuteAudioButton in Button Layout.

if set to false it hides the MuteAudioButton in Button Layout
Default value = true
showSwitchCameraButton(boolean)If set to true it displays the SwitchCameraButton in Button Layout.

if set to false it hides the SwitchCameraButton in Button Layout
Default value = true
setMode(mode: CometChat.CallMode)Currently, you can set 3 modes in CallDisplayModeEnum.

MODE_DEFAULT
MODE_SINGLE
MODE_SPOTLIGHT

when MODE_DEFAULT is set our default screen will be displayed

when MODE_SINGLE is set the user will be able to see the opponents video only

when MODE_SPOTLIGHT is set the user will be able to see members joined count along with their name and can also pin/unpin users
setAudioOnlyCall(boolean)If set to true, the call will be strictly an audio call. If ser to false, the call will be an audio-video call.
Default value = false
startWithAudioMuted(audioMuted: boolean)This ensures the call is started with the audio muted if set to true
startWithVideoMuted(videoMuted: boolean)This ensures the call is started with the video paused if set to true
setDefaultAudioMode(mode: CometChat.AudioMode)This method can be used if you wish to start the call with a specific audio mode. The available options are
1. SPEAKER
2. EARPIECE
3. BLUETOOTH
4. HEADPHONES
showSwitchToVideoCallButton(switchCall: boolean)This method shows/hides the switch to video call button. If set to true it will display the switch to video call button. If set to false it will hide the switch to video call button.
Default value = true
setMainVideoAspectRatio(_ asceptRatio: CallSettings.AsceptRatio)This method can be used to customize the main video container. You can read more about this here.
enableVideoTileClick(_ flag: Bool)This method can be used to enable/disable video tile click functionality in MODE_SPOTLIGHT mode.
Default value = true
enableVideoTileDrag(_ flag: Bool)This method can be used to enable/disable video tile click functionality in MODE_SPOTLIGHT mode.
Default value = true

In case you wish to achieve a completely customised UI for the Calling experience, you can do so by embedding default UI buttons to the screen as per your requirement and then use the below methods to achieve different functionalities for the embedded buttons.

For the use case where you wish to align your own custom buttons and not use the default layout provided by CometChat, you can embed the buttons in your layout and use the below methods to perform the corresponding operations:

Switch Camera

Switch Camera You can call switchCamera() Method to toggle between camera sources.

let callmanager = CallManager()
callmanager.switchCamera()

Mute Audio

Mute Audio You can call muteAudio() Method to mute your Audio Stream to the end-user.

let callmanager = CallManager()
callmanager.muteAudio(mute: true) //toggle this value for unmuting the user's audio

If set to true the Audio Stream is muted and if set tofalse Audio Stream is transmitted.

Pause Video

You can call pauseVideo() Method to pause Video Stream to the end-user.

let callmanager = CallManager()
callmanager.pauseVideo(pauseVideo: true) //toggle this value for resuming the user's video

If set to true the Video Stream is muted and if set tofalse Video Stream is transmitted.

Audio Mode

You can call setAudioMode() to set the output of the audio stream.

let callmanager = CallManager()
callmanager.audioMode(setAudioMode: .EARPIECE)

The audio mode can have either one of the below 4 values:

  • SPEAKER
  • EARPIECE
  • BLUETOOTH
  • HEADPHONES

End Call

End Call is handled internally by CometChat when using the default UI provided. Once the user presses the end call button, CometChat internally triggers the action to end the call.

var sessionID = "" //sessionId of the call

CometChat.endCall(sessionID: sessionID, onSuccess: { (call) in

print("Success \(String(describing: call?.description))")
}) { (error) in

print("Error \(String(describing: error?.errorDescription))")
}

Get list of available audio modes

This method will return the list of available audio modes. Based on the list received, you can set the audio mode for the ongoing call using the setAudioMode() method.

CometChat.getAudioModes { (modes) in
print("Available audio modes received \(modes)")
}

The AudioMode class has the below properties:

  1. mode - The mode can be either one of the below values:
  • SPEAKER
  • EARPIECE
  • BLUETOOTH
  • HEADPHONES
  1. isSelected - This is a boolean value that indicates if the audio mode is the active mode.

Active Call

CometChat provides a method to get the details of the call that is currently active. The CometChat.getActiveCall() will return an object of the Call containing the details of the ongoing call. If there is no ongoing call this method will return nil.

var onGoingCall = CometChat.getActiveCall()

Call Participant Count

In order to get the number of participants in any call, you can use the getCallParticipantCount() method. This method takes the session id of the call and returns the number of participants that are active in the call.

let sessionID = "12345"

CometChat.getCallParticipantCount(sessionId: "", type: .DIRECT, onSucces: {
(count) in
print("Count \(count)")
}, onError: { (error) in
print("OnError \(error?.errorDescription)")
})